Shifting between them equals to changing your body mass, adding new depth to puzzle solving. Placed throughout the maps are points where you can change your ball to one of three available materials – paper, wood and rock. These levels take full advantage of the game’s physics model, giving it new life. The final levels are darn difficult, requiring careful thought and surgical-like manoeuvrings to solve. You start off the game with a tutorial level explaining the game’s very basic mechanics and the game’s pace slowly picks up from there. The object of the game is to steer a ball using your keyboard across twelve vertigo-inspiring levels that become increasingly difficult as you progress. The unusual concept is nicely executed and enjoyable. Ballance gives a literal meaning to ‘being the ball’ as you navigate its ethereal, maze-like 3D worlds using an inanimate ball instead of a character.
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